The Design of Everyday Things

The Design of Everyday Things

The "bible" of UX design. It explains how human-centered design can make products more usable and enjoyable.

Don Norman

November 5. 2013

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About the book

Focus

Interaction

Read Time

5.5

5.5

hours

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This is the book that invented the modern concept of User Experience. Norman explores why "bad design" happens and how we, as creators, are responsible for the frustration or success of our users.

More dope pixels.

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Content

The "Affordance" Rule

A button should look like it can be clicked, and a slider should look like it can be dragged. Design must provide immediate visual affordances clues about how to use an object without the need for manuals or "onboarding" tutorials. If a user has to think about how to use it, the design is broken.

Human-Centered Design

We must design for humans as they are, not as we wish them to be. People are distracted, they make mistakes, and they have limited memory. Norman taught me that there is no such thing as "user error"—only "design error" that fails to account for human nature.

The Critical Feedback Loop

Perhaps my most important takeaway is the necessity of constant feedback. Every single user interaction must result in an immediate, clear response from the system. Without feedback, the user feels lost, anxious, and disconnected from the digital experience.

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My Personal Key Takeaways

Here are the key shifts in my perspective:

  • Visibility is Key: Keep the system's status visible; the user should always know where they are and what is happening next in the process.


  • Respect Conventions: Don't reinvent the wheel for the sake of being "creative"; using established icons and patterns makes your design instantly intuitive.


  • Error Prevention: Design your flows to prevent errors before they happen, and provide graceful "exit ramps" when the user does make a mistake.

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